Foundry (Copy functionality)
Enhancing copy and paste functionalities in the timeline in Nuke Studio.
Desktop App
Product Designer
9 Weeks
Desktop App
UX Designer
4 Weeks
Foundry (Copy functionality)
Enhancing copy and paste functionalities in the timeline in Nuke Studio.
Desktop App
Product Designer
9 Weeks
Desktop App
UX Designer
4 Weeks
Foundry (Copy functionality)
Enhancing copy and paste functionalities in the timeline in Nuke Studio.
Desktop App
Product Designer
9 Weeks
Desktop App
UX Designer
4 Weeks
OVERVIEW SECTION
Key Concepts
Challenge
The challenge was to streamline the clunky and unpredictable process of copying and cloning soft effects.
I aimed to correct flawed behaviors and introduce new, logically complex features without disrupting the user's familiarity with the software.
Impact
The enhanced copy/paste/cloning features now allow users to complete tasks more quickly and with fewer clicks.
This reduces user frustration with repetitive tasks, enabling them to focus more on the creative process instead of technical hurdles.
Useful terminology:
Tracks
Section of the timeline that contains video clips.
Track Items
The way video clips are called in Nuke Studio.
Soft Effects
Visual effects (eg. color correction) applied to a Track Item that modify it.
Clones
Linked Soft Effects enable synchronized updates across multiple elements.
Playhead
It indicates the frame currently displayed in the viewer.
OVERVIEW SECTION
Key Concepts
Challenge
The challenge was to streamline the clunky and unpredictable process of copying and cloning soft effects.
I aimed to correct flawed behaviors and introduce new, logically complex features without disrupting the user's familiarity with the software.
Impact
The enhanced copy/paste/cloning features now allow users to complete tasks more quickly and with fewer clicks.
This reduces user frustration with repetitive tasks, enabling them to focus more on the creative process instead of technical hurdles.
Useful terminology:
Tracks
Section of the timeline that contains video clips.
Track Items
The way video clips are called in Nuke Studio.
Soft Effects
Visual effects (eg. color correction) applied to a Track Item that modify it.
Clones
Linked Soft Effects enable synchronized updates across multiple elements.
Playhead
It indicates the frame currently displayed in the viewer.
OVERVIEW SECTION
Key Concepts
Challenge
The challenge was to streamline the clunky and unpredictable process of copying and cloning soft effects.
I aimed to correct flawed behaviors and introduce new, logically complex features without disrupting the user's familiarity with the software.
Impact
The enhanced copy/paste/cloning features now allow users to complete tasks more quickly and with fewer clicks.
This reduces user frustration with repetitive tasks, enabling them to focus more on the creative process instead of technical hurdles.
Useful terminology:
Tracks
Section of the timeline that contains video clips.
Track Items
The way video clips are called in Nuke Studio.
Soft Effects
Visual effects (eg. color correction) applied to a Track Item that modify it.
Clones
Linked Soft Effects enable synchronized updates across multiple elements.
Playhead
It indicates the frame currently displayed in the viewer.
discovery SECTION
Problems
Awkward
The existing method for isolating soft effect selections is tedious, requiring users to individually select each effect while holding down the CTRL (CMD) key.
Any error can lead to restarting the whole selection process, a frustrating experience when managing multiple elements on the timeline.
Inaccurate
The current system inefficiently stacks copied soft effects on destination track items, ignoring the original configuration.
For precise replication, users must copy effects one-by-one, leading to significant time waste especially when the operation is frequently repeated.
Rigid
The current system limits flexibility when copying and cloning soft effects. Copied effects are always added on top of existing ones, while cloned effects automatically replace them.
Users lack the option to copy effects and replace existing ones, or to clone while retaining existing effects.
discovery SECTION
Problems
Awkward
The existing method for isolating soft effect selections is tedious, requiring users to individually select each effect while holding down the CTRL (CMD) key.
Any error can lead to restarting the whole selection process, a frustrating experience when managing multiple elements on the timeline.
Inaccurate
The current system inefficiently stacks copied soft effects on destination track items, ignoring the original configuration.
For precise replication, users must copy effects one-by-one, leading to significant time waste especially when the operation is frequently repeated.
Rigid
The current system limits flexibility when copying and cloning soft effects. Copied effects are always added on top of existing ones, while cloned effects automatically replace them.
Users lack the option to copy effects and replace existing ones, or to clone while retaining existing effects.
discovery SECTION
Problems
Awkward
The existing method for isolating soft effect selections is tedious, requiring users to individually select each effect while holding down the CTRL (CMD) key.
Any error can lead to restarting the whole selection process, a frustrating experience when managing multiple elements on the timeline.
Inaccurate
The current system inefficiently stacks copied soft effects on destination track items, ignoring the original configuration.
For precise replication, users must copy effects one-by-one, leading to significant time waste especially when the operation is frequently repeated.
Rigid
The current system limits flexibility when copying and cloning soft effects. Copied effects are always added on top of existing ones, while cloned effects automatically replace them.
Users lack the option to copy effects and replace existing ones, or to clone while retaining existing effects.
analysis SECTION
Opportunity
How might we make the copy/clone functionalities
convenient, precise and flexible?
I converted our key problems into opportunities to solve during the redesign.
Awkward
Convenient
Selection of soft effects should be quick, intuitive, and error-tolerant, minimizing steps and user frustration.
Inaccurate
Precise
Users should effortlessly copy or clone soft effects between tracks, preserving the original setup without manual tweaking.
Rigid
Flexible
Users should have the option to either replace or keep existing soft effects during both cloning and pasting actions.
Possible impact
By enhancing the copy/clone feature, we'd offer users a more reliable and robust tool specifically designed to meet their needs, making their workflow more efficient.
analysis SECTION
Opportunity
How might we make the copy/clone functionalities
convenient, precise and flexible?
I converted our key problems into opportunities to solve during the redesign.
Awkward
Convenient
Selection of soft effects should be quick, intuitive, and error-tolerant, minimizing steps and user frustration.
Inaccurate
Precise
Users should effortlessly copy or clone soft effects between tracks, preserving the original setup without manual tweaking.
Rigid
Flexible
Users should have the option to either replace or keep existing soft effects during both cloning and pasting actions.
Possible impact
By enhancing the copy/clone feature, we'd offer users a more reliable and robust tool specifically designed to meet their needs, making their workflow more efficient.
analysis SECTION
Opportunity
How might we make the copy/clone functionalities
convenient, precise and flexible?
I converted our key problems into opportunities to solve during the redesign.
Awkward
Convenient
Selection of soft effects should be quick, intuitive, and error-tolerant, minimizing steps and user frustration.
Inaccurate
Precise
Users should effortlessly copy or clone soft effects between tracks, preserving the original setup without manual tweaking.
Rigid
Flexible
Users should have the option to either replace or keep existing soft effects during both cloning and pasting actions.
Possible impact
By enhancing the copy/clone feature, we'd offer users a more reliable and robust tool specifically designed to meet their needs, making their workflow more efficient.
brainstorming SECTION
Process
The bulk of the design was on the workflows around the pasting and cloning of soft effects. My efforts went into understanding the user needs and from there, working on the logic that these operations should follow.
Accounting for various scenarios was challenging. Cloning and pasting share logic but differ in how they place soft effects—based on playhead position for cloning and selection for pasting.
This required separate exploration for each case.
Focused on streamlining pasting and cloning workflows, my design efforts were aimed at understanding user needs and developing the logic for these operations accordingly.
Navigated a complex hierarchy of sub-cases to establish specific behaviors for track items and soft effects. Provided comprehensive documentation to developers for coding the nuanced logic.
brainstorming SECTION
Process
The bulk of the design was on the workflows around the pasting and cloning of soft effects. My efforts went into understanding the user needs and from there, working on the logic that these operations should follow.
Accounting for various scenarios was challenging. Cloning and pasting share logic but differ in how they place soft effects—based on playhead position for cloning and selection for pasting.
This required separate exploration for each case.
Focused on streamlining pasting and cloning workflows, my design efforts were aimed at understanding user needs and developing the logic for these operations accordingly.
Navigated a complex hierarchy of sub-cases to establish specific behaviors for track items and soft effects. Provided comprehensive documentation to developers for coding the nuanced logic.
brainstorming SECTION
Process
The bulk of the design was on the workflows around the pasting and cloning of soft effects. My efforts went into understanding the user needs and from there, working on the logic that these operations should follow.
Accounting for various scenarios was challenging. Cloning and pasting share logic but differ in how they place soft effects—based on playhead position for cloning and selection for pasting.
This required separate exploration for each case.
Focused on streamlining pasting and cloning workflows, my design efforts were aimed at understanding user needs and developing the logic for these operations accordingly.
Navigated a complex hierarchy of sub-cases to establish specific behaviors for track items and soft effects. Provided comprehensive documentation to developers for coding the nuanced logic.
delivery SECTION
Solution
Delivered a streamlined, modern interface successfully incorporated into the software's latest release.
Convenient
Introduced "Soft Effects Selector" for quick, easy selection of soft effects, significantly reducing user error and time spent on repetitive tasks.
Precise
Introduced "Sequential Paste" mode to preserve original configuration of soft effects, streamlining user workflow and reducing manual adjustments.
Convenient
Introduced "Paste Replace" and "Clone Replace" modes, giving users the option to either replace or stack soft effects. Enables precise control over soft effect configurations during pasting and cloning.
delivery SECTION
Solution
Delivered a streamlined, modern interface successfully incorporated into the software's latest release.
Convenient
Introduced "Soft Effects Selector" for quick, easy selection of soft effects, significantly reducing user error and time spent on repetitive tasks.
Precise
Introduced "Sequential Paste" mode to preserve original configuration of soft effects, streamlining user workflow and reducing manual adjustments.
Convenient
Introduced "Paste Replace" and "Clone Replace" modes, giving users the option to either replace or stack soft effects. Enables precise control over soft effect configurations during pasting and cloning.
delivery SECTION
Solution
Delivered a streamlined, modern interface successfully incorporated into the software's latest release.
Convenient
Introduced "Soft Effects Selector" for quick, easy selection of soft effects, significantly reducing user error and time spent on repetitive tasks.
Precise
Introduced "Sequential Paste" mode to preserve original configuration of soft effects, streamlining user workflow and reducing manual adjustments.
Convenient
Introduced "Paste Replace" and "Clone Replace" modes, giving users the option to either replace or stack soft effects. Enables precise control over soft effect configurations during pasting and cloning.
final SECTION
Conclusion
In a specialized tool like Nuke Studio, even small tweaks to basic functions like copy/paste or cloning can be transformative.
This project taught me that impactful design doesn't have to be flashy; sometimes the most meaningful changes are the subtle ones that improve user workflows. It also gave me valuable direct contact with subject matter experts.
Takeaways
Simple is hard
Complex features must feel simple to the user. A QA's comment summed it up: "How could it have been different before?"
1
Words matter
Initially, "special paste" confused users. We switched to the clearer "sequential paste" for better user adoption.
2
Communication
I often led Backlog Refinement to clarify the design. Clear presentations were key to team buy-in.
3
final SECTION
Conclusion
In a specialized tool like Nuke Studio, even small tweaks to basic functions like copy/paste or cloning can be transformative.
This project taught me that impactful design doesn't have to be flashy; sometimes the most meaningful changes are the subtle ones that improve user workflows. It also gave me valuable direct contact with subject matter experts.
Takeaways
Simple is hard
Complex features must feel simple to the user. A QA's comment summed it up: "How could it have been different before?"
1
Words matter
Initially, "special paste" confused users. We switched to the clearer "sequential paste" for better user adoption.
2
Communication
I often led Backlog Refinement to clarify the design. Clear presentations were key to team buy-in.
3
final SECTION
Conclusion
In a specialized tool like Nuke Studio, even small tweaks to basic functions like copy/paste or cloning can be transformative.
This project taught me that impactful design doesn't have to be flashy; sometimes the most meaningful changes are the subtle ones that improve user workflows. It also gave me valuable direct contact with subject matter experts.
Takeaways
Simple is hard
Complex features must feel simple to the user. A QA's comment summed it up: "How could it have been different before?"
1
Words matter
Initially, "special paste" confused users. We switched to the clearer "sequential paste" for better user adoption.
2
Communication
I often led Backlog Refinement to clarify the design. Clear presentations were key to team buy-in.
3
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Fixing our roads, one pothole at the time.
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© 2023 Giuseppe Laterza. All rights reserved.
© 2023 Giuseppe Laterza. All rights reserved.
© 2023 Giuseppe Laterza. All rights reserved.